'The Red' is the monstrous amalgamation and physical manifestation of students' unresolved trauma. The Stellenbosch University Equality Unit's policies and procedures makes it difficult for many students to determine if the assistance offered within the space has been helpful or debilitating.

While victims are made to give up their privacy and perpetually recount their suffering with the chance nothing is ever fully resolved or concluded, this game is meant to invasively question players, who take on the role of 'case officers,' and make them reflect on what extent their work offers genuine resolution and restorative justice.

This game intends to demonstrate how the current protocols for reporting incidents and measures to support victims are broad, unaccommodating and too clinical to effectively assist the healing process and address the complex nature of each victims' struggles.

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